tag:blogger.com,1999:blog-34192950579037506552024-03-06T00:04:18.426+11:00radaxianVGVGVGUnknownnoreply@blogger.comBlogger51125tag:blogger.com,1999:blog-3419295057903750655.post-72993401288315077272013-01-02T04:04:00.000+11:002015-01-21T00:50:29.862+11:00Taste #10 - Real Lives 2010
Real Lives 2010
Developer: Educational Simulations
Publisher: Educational Simulations
Released: August 2009
Time played: 60 minutes
Notes:
Discovered via Idle Thumbs podcast.
Life #1:
0 years old
I was born a girl in the city of Qaraghandy in Kazakhstan.
My parents have named me Salieva. My surname is Arlov.
My mother, Shara, is 27 and my father, Babur, is 26.
I have no brothers or Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-29024888052536387782012-11-24T10:45:00.000+11:002015-01-21T00:19:38.345+11:00Taste #9 - Sherlock Holmes: Nemesis (PC)
Sherlock Holmes: Nemesis
Developer: Frogwares
Publisher: Focus Home Interactive
Released: April 2008
Time played: 90 minutes
Notes:
Original title is "Sherlock Holmes versus Arsène Lupin". Simpler "Sherlock Holmes: Nemesis" title was chosen for the US and 'some parts of England' release according to WP.
Observations:
Runs nicely at high resolution in Win 7 64 bit without any problems. Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-3419295057903750655.post-25783960333205422862012-11-14T08:58:00.000+11:002015-01-21T00:18:52.969+11:00Taste #8 - Gish (PC)
Gish
Developer: Cryptic Sea
Publisher: Chronic Logic, Stardock, Steam
Released: May 2004
Time played: 20 minutes
Notes:
Indie title co-created by Edmund McMillen who went on to create Super Meat Boy, The Binding of Isaac and others.
Observations
Bland. Some basic platform mechanics and physics combined to create a simple platform/puzzle game.
Controls are simple with 4 direction Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-28896577919480394162012-11-11T09:29:00.000+11:002015-01-21T00:18:00.105+11:00Taste #7 - Shining Force Neo (PS2)
Shining Force Neo
Developers: Neverland and Amusement Vision
Publisher: Sega
Released: October 2005 (NA)
Time played: 90 minutes
Observations:
Voice acting is ordinary, but not excruciating. The game is apparently known for extremely bad voice acting in this English release.
I've never played a Shining Force game until now, despite a strong connection with early Sega and Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-80957403894821660902012-11-10T09:46:00.000+11:002015-01-21T00:14:50.600+11:00Taste #6 - Railroad Tycoon II (PS1)
Railroad Tycoon II
Developer: PopTop Software
Publisher: Take-Two Interactive
Released: February 2000
Time played: None
Observations:
Couldn't get it to run.
Sad - was looking forward to this one.
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-29064568386755185382012-11-10T09:42:00.000+11:002015-01-21T00:14:07.236+11:00Taste #5 - Shift 2: Unleashed (PC)
Shift 2: Unleashed
Developer: Slightly Mad Studios
Publisher: Electronic Arts
Released: March 2011.
Time played: 1 hour
Preface: Thank goodness for the standardisation of the Xbox 360 controller for PC over the last few years. I couldn't even attempt a game like this without analogue control these days. I remember playing so much of the Domark F1 game on the Sega Master System back in the day. Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-72113298181039496302012-11-10T09:39:00.000+11:002015-01-21T00:13:13.872+11:00Taste #4 - Shadow Hearts 3: From the New World (PS2)
Shadow Hearts 3 - From the New World
Developer: Nautilus
Publisher: XSEED Games
Released: March 2007
Time played: 2 hours
Observations
What an odd game.
Dialogue is very slow and painful
Main character is a strange kid/private detective.
Locations pretend to be 3D areas ready for exploration, but are extremely walled in with very little to see or do.
Went through first dungeon whichUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-40342961569700901302012-11-07T07:56:00.000+11:002015-01-21T00:12:15.985+11:00Taste #3 - Radiata Stories (PS2)
Radiata Stories
Developer: tri-Ace (Well known developer famous for other titles like Star Ocean and Valkyrie Profile)
Publisher: Square Enix
Released: September 2005
Time played: 90 minutes
Observations:
Real time combat. Party based but player only has direct control over main character Jack. Basic pattern is hitting targeted enemy, dodging attacks, and managing special meter Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-19940816505363625792012-11-07T07:34:00.000+11:002015-01-21T00:10:59.725+11:00Taste #2 – Okage: Shadow King (PS2)
Okage: Shadow King
Developer: Zener Works
Publisher: Sony Computer Entertainment Inc
Released: October 2001
Time played: 2 hours
Excerpt: Chapter 1- Boy Meets King
"I am a super mom
I am a super wife
A stupendous chef
A doting mother"
[voice over - which sounds an awful lot like James Spader]
This story starts with an ordinary conversation by an ordinary family...
We need bread...Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-9114392563375421302012-10-01T00:04:00.000+10:002015-01-21T00:07:51.648+11:00Taste #1 - Syphon Filter: Dark Mirror (PS2)Syphon Filter: Dark Mirror
Developer: SCE Bend Studio
Publisher: SCE
Released: September 2007 (NA)
Time played: 45 minutes
Background
5th game in the Syphon Filter Series.
Released in 2006 on PSP, later ported to PS2 in 2007.
Apparently the fourth game introduced a more open ended experience with custom player creation and a more open structure involving RPG style missions with optional Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-80834815534454298712012-09-29T10:12:00.000+10:002015-01-20T15:55:13.076+11:00Game TasteTo explore from within. The rules:
Selections drawn at random from the pool of available games
Pool of games includes the platforms: PS1, PS2, PS3, PSP, GameCube, Wii, DS, 3DS, Xbox, Xbox 360, PC
The selection must be accepted, except in cases where:
the game is part of franchise/series and an earlier entry available on the same platform represents a more coherent and informative Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-3419295057903750655.post-58228857645862275592012-08-22T03:54:00.000+10:002015-01-20T16:00:20.105+11:00Eketorp - The Viking Stronghold
Eketorp is a modern designer board game published by Queen Games. The game is themed around viking strongholds with players trying to gather resources and build up their stronghold while defending attacks and attacking other players. Each turn players simultaneously make a choice about how to allocate their vikings by selecting various actions on an individual player panel hidden from others Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-59661495317425931442012-08-16T01:12:00.000+10:002015-01-20T16:02:00.833+11:00Detective Sandbox - emergent LA NoireAlternate design for LA Noire:
Do not indicate directly whether the correct person was charged. Allow the player to make mistakes but live with it.
Cases are constructed with a fixed baseline series of events but variants with different perpetrators exist. You don't know whether you've made the right call by comparing with friends because their game may have played out differently.
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-81382112411599566892012-08-16T01:08:00.000+10:002015-01-20T16:03:34.198+11:00No More Fail StatesConsider two categories of outcomes within a game:
Outcomes based on a player's choices
Outcomes based on a player's in game performance
We've seen lots of games offer different outcomes based on well signposted choices. Save people or kill them, side with this person or that. Are there games providing interesting (non fail-state) outcomes based on player performance?
As an example the Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-27962254253229389832012-08-15T09:16:00.001+10:002022-07-03T08:58:17.887+10:00Monster Hunter
I became interested in the Monster Hunter franchise after hearing a discussion on the Hatchetjob podcast. Monster Hunter has become one of the most popular game series ever in Japan and apparently appeals across many demographics.
The game presents the player with hunting scenarios of increasing scope and grandeur which involve the capture or killing of monters. As the game progresses the Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-40971663924622498082012-08-15T08:49:00.000+10:002015-01-20T23:58:11.722+11:00Control ResponsivenessFluid animation adds delay and reduces responsiveness of control. Platform games of the past had less character animation and were highly responsive to control inputs. Characters more or less responded immediately to control inputs, spinning on the spot with little in the way of simulated momentum or animation sequences to slow down the transitions.
The size of the art character sprites Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-73151008966105158122012-06-28T00:07:00.000+10:002015-01-20T22:56:31.803+11:00Another Man's Shoes
(via waxy)Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-59687143849038873772012-06-27T21:14:00.000+10:002015-01-20T22:52:44.495+11:00Garrus Got My BackHe and Liara had my back. But I didn't throw the shooting contest on the Citadel - he's a big boy.
(via Destructoid)Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-38332828229699971922012-06-27T10:16:00.001+10:002022-07-03T08:59:53.392+10:00Demon's Souls
Demon's Souls is a game that developed a cult following before release in Australia which meant that I read a lot about the game before coming to experience it. I got hold of a second hand copy (of the rather nice Australian Black Phantom Edition) back in 2010 and somehow it took me nearly 2 years to fire it up. Despite this I still felt excitement as it loaded for the first time, knowingUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-39871899570853984592012-06-19T19:59:00.000+10:002015-01-20T16:04:43.110+11:00Resident Evil 6
Eurogamer really captures the spirit of long time Resident Evil protagonist Chris Redfield with this caption.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-83499781667444785922009-06-04T16:16:00.003+10:002009-06-04T16:20:04.339+10:00NatalWow. This could be amazing.They say it'll look like this:We'll see.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-47559040658697614102009-05-21T21:48:00.003+10:002009-05-21T21:48:49.590+10:00Go timeThe Kidd is backUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-47654038656494814942008-12-04T09:22:00.000+11:002008-12-04T09:24:10.182+11:00Proposition 8 - the musical(via waxy)Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3419295057903750655.post-18738780114723275542007-02-02T09:56:00.000+11:002007-02-02T09:57:12.471+11:00Robots - haven't we come a long wayNot sure what the point of all this is...Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-3419295057903750655.post-36264535972279421862007-01-24T08:18:00.000+11:002007-01-24T08:20:19.990+11:00Sammy Stephens RapUnknownnoreply@blogger.com0