24 November 2012

Taste #9 - Sherlock Holmes: Nemesis (PC)

Sherlock Holmes: Nemesis

Developer: Frogwares
Publisher: Focus Home Interactive
Released: April 2008
Time played: 90 minutes

Notes:
  • Original title is "Sherlock Holmes versus Arsène Lupin". Simpler "Sherlock Holmes: Nemesis" title was chosen for the US and 'some parts of England' release according to WP.

Observations:

  • Runs nicely at high resolution in Win 7 64 bit without any problems. Textures generally sharp, world a little bare and rigid.

  • Voice acting acceptable, strange pronunciation of a few words including a reference to the Medici.

  • Directed to go get a hansom. No idea what it is, no hints given. Turns out it refers to horse drawn carriages of the time (1800s). They could of at least said hansom cab surely? Maybe this is assumed knowledge from either previous games or the source text.

  • Puzzles are solved through a mixture of pixel hunting and reasoning. Asks players to perform some basic deductions and piece together clues in order to provide key word answers which must be typed. Surprising to see a modern game take this approach but it serves the genre well and forces the player to engage rather than just going through the motions and clicking everything they find.

  • Extensive in-built hint system is also provided. Clues can be revealed slowly with more subtle hints initially. A great idea in the age of the internet where designers must assume people will  search for walk through guides rather than bang head against wall until solving puzzles. The balanced approach here is to require engagement for progression but provide unrestricted tools to remove road blocks. It is then up to the player to determine how long to spend trying to solve puzzles before seeking help.

  • Worth another look at some stage. Slow and a little dry, but an enjoyable distraction.

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